![]() BIt of a construction project, though, because only the specialized engineer can build them. When it drops down it will be swept onto the conveyer and back to the water tank all by itself. Can place the sweeper at the bottom and dig out everything above. This can be done automatically with two auto sweepers and a converyer belt between them. That way the heat speeds up the melting and I keep my water tank topped up. I don't know how smart it is, but for water I prefer shipping in ice for melting in the same tank I am pumping geyser water into. You could double the amount of worts you have now if you're lucky, and that should help. Much easier to keep it cool from the start. Harder to cool down a base with worts when all the mass in it is already hot. I think you probably waited a little long to push out for worts so your base had time to get good and hot first. But wheezes are definitely the simplest, and earliest, way to cool the base. You can use technical means of cooling liquid loops through a nullifier, the liquid tepidizer sometimes works well and the aquatuner works great if you set it up right. But if the carbon skimmer turns out to be a good way of creating polluted water for the sieve maybe I don't have to do anything else. I haven't explored right from spawn yet so there should be some left to collect. A wheeze with 1000g of Hydrogen can make roughly 12kDTU of cooling - Enough for roughly 3 steam turbines. They're incredibly weak - But even they can handle cooling a steam turbine alone - And they can do it with a poor gas choice at low pressure. Originally posted by SKull:How many worts in your base and what cycle is it on?I have 17 on cycle 206. And a wheezewort has effectively no cooling power, as you probably know from testing them out. It’s Wheezewort, but is commonly misplelled as Wheezlewort. This is not entirely unlike real life coral. They’re technically not a plant, but a living creature, according to the codex entry. So it will never get so cold it becomes water. I refuse to do it I tells ya! I demand floor hatches! Wheezewort will not cool a gas lower than its condensation point. PS: I know I can automate the flower pots with doors and temp sensors, but don't like how it looks. I have about 25 worts that I had to keep moving around. 4 degrees in the rec room was not popular apparently. I even successfully chilled a neighboring toxic biome when I had to evict some wheezeworts while trying to heat up my base a little. But maybe I'm not building as much stuff at home as you are. How many worts in your base and what cycle is it on? I have more problems with my bases getting too cold than the other thing these days, just because of worts. But the same applies to heat producing buildings. If you dig a little space towards the heat and place a wort there on the outside, the hot air will be chilled before it hits the abyssalite. I also find that the worts work well as barriers. Regular sandstone gets chilled by the worts, so the cold spreads better when compared to abyssalite walls. I have had a bit of success removing insulation internally, only keeping a shell if it's facing warm toxic biomes. One thing to remember at least is that insulation also keeps heat from getting out and dissipating.
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